Worth Viking: An adventure and survival game set in the Norse universe
- Unity
- C#
- Game Design
- 3D Modeling
2D and 3D games with mechanics, UI and multi-platform publishing.
Building a game with Unity involves programming gameplay mechanics, physics, enemy AI, inventory and UI in C#, as well as integrating art and sound and publishing to PC, web or mobile. Unity is one of the most widely used engines in the world, which makes it easier to find resources and port the game to other platforms.
Concept. We define the genre, audience, core mechanic and scope.
Playable prototype. A simple version to test whether the mechanic is fun.
Production. Levels, enemies, items, UI and art and sound integration.
Testing and balancing. Difficulty tuning, performance work and bug fixing.
Release. Final build and publishing on the chosen platform.
The price depends on scope: number of screens and business rules, integrations and deadline. After the kick-off call you get a written proposal stating what is included and what is not — no surprises halfway through.
A playable prototype usually comes out in a few weeks. The full game depends on the number of levels, art and platforms.
My focus is programming and game design. Art can come from a partner artist or licensed asset packs.
Yes. Unity builds for Android and iOS, as well as PC and web.
Yes, Worth Viking, an adventure and survival game built in Unity that is listed in my projects.
Yes. Educational games and advergames follow the same process, focused on the learning or brand goal.

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